Below are Axis & Allies rule books (and rule book corrections). We’ll add rules for every version of Axis & Allies shortly. All links open in a new window.
Axis & Allies is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari, Inc. For the Windows XP and older platforms. The game was released on November 2, 2004. It is based on the board game series Axis & Allies from Milton Bradley and also on TimeGate's Kohan series. Nov 02, 2004 For Axis & Allies on the PC, GameFAQs has 9 cheat codes and secrets. DownloadG40 Balanced - Balance Mod 2.0. Original Game Credits: Bung, Veqryn Mod Squad: Adam514 (co-originator and oracle), Deathbringer1974 (chief executive troll), dust (good at math), dss85 (playtester and game breaker), Gencre (general haha), redrum (XML high priest), Regularkid (co-originator and king of noobs), Young Grasshopper (topper goodwill ambassador). Tabletop Simulator Workshop -KEA- Demon's Workshop Axis & Allies Revised (2004) This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you.
- Classic/2nd Edition [PDF]
- Classic/2nd Edition – FAQ [PDF]
- Europe [PDF]
- Europe – Update [PDF]
- Pacific [PDF]
- Pacific – FAQs [PDF]
- D-Day [PDF]
- Revised (20th Anniversary) [PDF]
- Battle of the Bulge [PDF]
- Battle of the Bulge – Corrections/FAQs [PDF]
- Guadalcanal [PDF]
- Guadalcanal FAQs [PDF]
- Anniversary Edition [PDF]
- Anniversary Edition – Corrections/FAQs [PDF]
- Pacific 1940 [PDF] – used for Global 1940 as well
- Pacific 1940 – Corrections/FAQs [PDF] – used for Global 1940 as well
- Pacific 1940 – 2nd Edition [PDF] – used for Global 1940 as well
- Europe 1940 [PDF] – used for Global 1940 as well
- Europe 1940 – Corrections/FAQs [PDF] – used for Global 1940 as well
- Global 1940 (2nd Edition) – most rules listed; mobile friendly
- 1941 (including errata) [PDF]
- 1942 2nd Edition [PDF]
- 1942 2nd Edition – FAQs [PDF]
- WWI 1914 [PDF]
- WWI 1914 – Corrections/FAQs [PDF]
Axis & Allies started life as a Risk-style board game that enabled you to re-enact VVWII on a global scale. It involved plastic tanks, ships and soldiers, and a huge amount of dice. It was repetitious, though fun. So is this computerised version, minus much of the 'fun' part.Part of the problem is that instead of playing to the original game's strengths, what the developer has devised is a lily-livered RTS that's a pale shade of the Kohan engine on which it's based. You can play a campaign, which is basically a string of tenuously linked missions, or fight over the world map, a la the board game.
Axis And Allies 2004 Pc
Border Squabbles
Axis And Allies 2004 Mods List
The RTS battles are fought over dull, isometric maps. You can zoom in a little, though apart from the odd detail like trees crushed under tank tracks, there's not much to look at. The base building and resource gathering system is fairly interesting, revolving around constructing HQs that produce and manage your armies, and depots that expand your terrain and generate cash, oil, supplies and ammo. An ever-expanding border shows the limit of your power, and within this area, troops can be re-supplied and new constructions built.
Units are grouped into regiments, each with six or so troops, trucks or tanks. The only naval units available are battleships - which are little more than floating HQs. and aircraft are called in one at a time to either bomb or scout. Trouble is, when the fighting starts, tedious drag-and-drop mass assault tactics and creeping defence building ensues, and once again an RTS betrays its genre, featuring very little in the way of the eponymous strategy. Engineers can build bunkers, airborne units can make paradrops, and you can use special powers at the crucial point in the battle. But these are khaki-clad drops in an ocean of military mediocrity. For the most part, you're sat watching a massive clump of your chaps duking it out with a massive clump of the enemy's chaps.
So can you at least play the original board game in the turnbased global strategic mode? No. It's been completely paired down to be little more than an excuse to jump from one real-time battle to another. You can only attack one occupied territory per turn, and there's no air or naval combat. Horribly dull.
If you didn't have any interest in the Axis & Allies brand in the first place, then never mind and turn the page. And if you're an old fan looking for some nostalgia value, you're better off calling some mates, buying some dice and dusting off that dog-eared old board game.