- Masters Of Orion Remastered Cheats
- Plitch - Master-of-Orion Trainer + Cheats
- Master Of Orion 1+2 Cheats, Codes, And Secrets For PC - GameFAQs
Credits are the universal currency of the galaxy, shared by all races. Credits are used to pay upkeep costs each turn, rush production, cover the costs of diplomatic deals, and cost overruns due to having fleets larger than the command points pool.
- 2Related structures
The ascendant spacefaring 4X strategy game returns! Master of Orion: Conquer the Stars is a reboot of the sci-fi turn-based strategy 4X game Master of Orion, developed by Argentina-based NGD Studios and published by Wargaming. Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Master of Orion for PC.If you've discovered a cheat you'd like to add to the page, or have a correction, please.
Masters Of Orion Remastered Cheats
Earning credits[edit | edit source]
- The principal source of money is taxation. Every population unit generates a set amount of cash each turn, according to the tax rate. Some structures also provide an additional amount of income regardless of population size.
- Diplomatic deals also allow for money to exchange hands, as lump payments or tribute paid per turn. In general, expecting the other party to buy your goods can be hit and miss, but once rich enough, you can demand tribute from races that are afraid of your might and get away with it. Some races will even offer payments to keep you at bay (refusing one is tantamount to a declaration of war, however).
- Finally, trade goods production is the last major source of cash. The caveat is that it precludes producing other, useful items on a given colony.
Related structures[edit | edit source]
Population bonus[edit | edit source]
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Space port | 160 | 0 | +1 income per population unit +5 credit income | |||
Colonial revenue services | 60 | 0 | +1 income per population unit | |||
Planetary stock exchange | 220 | 0 | +2 income per population unit | One per system |
Flat bonus[edit | edit source]
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Space port | 160 | 0 | +1 income per population unit +5 credit income |
Global bonus[edit | edit source]
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Galactic currency exchange | 280 | 0 | +100% credit income | One per empire | ||
Geosynchronic warehouse | 110 | 3 | -20% buyout cost |