This is a list of Pokemon, and their locations IN THE WILD! As such, it doesn't cover NPC Pokemon, gift Pokemon, eggs. It also doesn't include Pokemon found through the Bug-Catching Contest, or on Mystery Isle. This list was pulled from raw, in-game data. I'm fairly certain all locations are entirely accurate. However, there are many maps in Glazed that have wild data, yet no way to access. Blazed Glazed: NOTE: This is not entirely my work. This is a hack of Pokemon Glazed, made by redriders180, or Lucbui. In addition, I got redriders180's permission to post this. Have some visual proof! Pokemon Blaze Online is a free to play Pokemon MMORPG where you can play with/against other players in a custom Pokemon universe. He game allows you to battle.
- Plenty of changes regarding Pokemon, including stat changes, movepool additions, typing changes, altered wild distributions, and even new Pokemon altogether.
- Movesets and rosters given a complete overhaul, making the early-game a lot less punishing and increasing the challenge of the late-game.
The plot, the large majority of the dialogue, and the tilesets remain unedited (although there are some very rare map changes).
- This hack uses Doesntknowhowtoplay's Physical/Special split, meaning Counter and Mirror Coat will work as they should, weather boosts/decreases the power of attacks as it should, etc. A notable side affect of doing so was increasing the Special Defense of Rock types in sandstorm, which may come into play at some point in the game.
- Riolu evolves at level 25 instead of by friendship.
-Steel no longer resists Dark and Ghost, just like in Gen VI.
-If you have looked at the gym leader levels yet, you may notice that the level curve has changed from the original Glazed, most drastically in Tunod. If you haven’t, just know that it’s changed. You may feel a bit behind the curve if you don’t grind a decent amount but not drastically far behind.
- Team Fusion grunts in Tunod will carry Fire, Ice, or Electric Pokémon in addition to their Fighting types. The most coveted TMs are of these types, so now they have a bit more variety. The Drudges do not follow this theme.
- Hidden Power uses Generation 6 mechanics, always being a base 60 power.
- Standard Eevee is now Def-Eevee (defensive). It can be evolved into Off-Eevee (offensive) with level up (all Eevees will come with rare candy), and can be evolved back into Def-Eevee via the same method. They are statistically, aesthetically, and functionally the same, with differences in what they evolve into:
Eevee-Def evolves into Vaporeon (water stone), Umbreon (moon stone), Leafeon (Leaf stone), or Sylveon (Sun Stone).
Eevee-Off evolves into Jolteon (thunderstone), Flareon (fire stone), Espeon(sunstone), or Glaceon (Moon Stone).
- The Mudkips walking around in Northcoast Town and Palmtree Resort are move tutors. Northcoast one teaches Ice Punch, Palmtree Resort one teaches Rock Slide.
- The Spore tutor at Serenity Isle now teaches Curse, while the Leaf Blade tutor teaches Seed Bomb. As before, all Pokémon can learn both.
- I used the Smogon abbreviations for the Rotom forms: Rotom W (Water), Rotom H (Fire), Rotom-C (Grass), Rotom-F (Ice), and Rotom-S (Flying). You can evolve Rotom into them via the evolutionary stones (check the documentation for more information).
- Scarf Pikachu is no longer a pushover: It has much better stats now, and it learns a lot of new moves based on Pikachu events (for example, from level 40 onwards it knows Icicle Crash, so keep your Torterras away). All it knows in the Forest Pass fight is Growl, however.
- Most fully evolved Pokémon will have level 1 moves they can’t learn otherwise. Check the Move Relearner in Seaspray or Blackthorn City often.
- Goldenrod Gym is now Fairy-typed, as you should tell from the Gym Trainers.
- Northcoast Peak, the ice area of Johto’s Victory Road, and Nitro Isle are now infested with Delibirds, which have a raised exp yield. They make nice grinding spots.
-The Day/Night Clerk in Goldenrod’s underground sells some pretty good stuff now. It’s stuff you don’t want to miss.
-You will need to beat Silver before you are able to reach Whitewood. You will have to go west from Olivine after meeting with Ernest in front of the Azalea Town Gym.
- Xerneas, Yveltal, and Zygarde are encountered via events in the Ilex Forest. After encountering Xerneas and Yveltal, go towards Celebi’s shrine to encounter Zygarde.
Here's the level ranges of the gyms/E4/Champions.
Tunod:
Gym 1: 14 - 16
Gym 2: 24 - 26
Gym 3: 30 - 31
Gym 4: 32 - 33
Gym 5: 35 - 36
Gym 6: 40 - 41
Gym 7: 42 -44
Gym 8: 47 -48
E4+ Champion: 50 - 58
Johto:
Gym 1: 54 - 55
Gym 2: 55 - 57
Gym 3: 57 - 58
Gyms 4 and 5: 61 - 63
Gym 6: 63 - 64
Gym 7: 63 - 65
Gym 8: 67 - 69
E4+ Champion: 71 - 80
Rankor:
Gym 1: 76 - 77
Gym 2: 77 - 78
Gym 3: 79 - 80
Gym 4: 82 - 83
Champion: 87-88
Derps and bugs:
-The girl who gives you a Pokemon in Oceanview City doesn't have dialogue after she gives you it. This doesn’t affect anything though.
-The Fossils bar the Anorith line aren't in the Pokedex. This is intentional.
-Michael and Regina battles have the Magma intro, as I changed their trainer class to have that cool battle theme. Disregard that.
-The Drain Kiss animation causes a lag spike on a few emulators. If it does anything strange other than that, let me know.
-I was unable to edit the some of the tutor moves for some Pokemon I added into the game, which allows for stuff like Rotom-Heat with Ice Punch to be a thing.
I played through Pokemon Glazed last summer and it is the first Pokemon ROM hack I’ve played. I originally intended to write a full review of Glazed, but given how long my review of Pokemon Light Platinum turned out, I decided to just focus on the difficulty curve aspect of it. However, I will note that Glazed is a very well done ROM hack and I would highly recommend checking it out if you like Pokemon games.
Just to give a little background first, Pokemon Glazed has three regions: a new one called Tunod, a remake of Johto, and a smaller region called Rankor. It also has rematches for most of the trainers, including gym leaders and Elite Fours & Champions.
My difficulty curve covering the main parts of Pokemon Glazed. The beginning is pretty tough, then after some grinding my Pokemon caught up and the rest of the game was easy until the very end for the Johto Elite Four & Champion rematch. The two spikes in the middle represent the Tunod E4 and Johto E4 first rounds.
Anyway, Pokemon Glazed was pretty difficult at the beginning of the game. By the time I got to the third or fourth town or thereabouts, I really had to start grinding significantly to catch my Pokemon up to the levels of the trainers. Fortunately, the trainer rematches helped make grinding faster and less boring (since beating the trainer Pokemon gives more experience than wild Pokemon), so I think rematches was a really effective feature to add from a design standpoint.
After getting past the first two or three gyms, the difficulty level got much easier and I was able to cruise through the rest of the game without many hitches. Glazed is very long for a Pokemon game, so starting around the middle of the game the easiness actually made it get a little boring, but I still kept up enough interest to continue. This is not unusual in Pokemon games though; in almost every Pokemon game I’ve played – official and hacked ones – I get bored after beating the first Elite Four & Champion, so considering how long Glazed is, the fact that I still kept my interest is pretty good. One design choice that made the game more difficult and interesting is that the Tunod E4 Pokemon teams are based on color instead of type. Typically in Pokemon games the E4 teams are based on type, so you can usually pick one or two Pokemon that are super effective against a team and clean up; however, Glazed requires you to be more strategic in which Pokemon you use for each battle because the teams are more varied.
Pokemon Blazed Glazed Pokedex Serebii
At the very end of the game, the difficulty level spiked up again when I rematched the Johto E4 because all their Pokemon hold leftovers, which restores their health a little bit each turn. In my opinion this actually felt like a bit of a cheap and unnecessary way of raising the difficulty, so if I was the designer of Glazed I probably would not have added that feature.
Pokemon Glazed Complete
Although I would prefer that the beginning be a little easier and the middle be a little harder, overall I found the difficulty of Pokemon Glazed to be within my flow bounds since I never got bored or frustrated enough to lose interest.